Hey! I’m doing great, thanks. So I live in Flint, Michigan with my wife and two daughters. I am a minister, a game designer, and now a game publisher. And I’m the co-host of a podcast called The 20 Minutes of Filler where we explore great little games in about 20 minutes an episode.
I have an old green couch in my basement that my wife and I got at a garage sale. This couch has kind of become a symbol for connections for me. I’ve written music on it, visited with friends, played games on and around it. It’s a comfy place for sharing life with others and that’s what I hope my games will do. I want to create experiences that bring people together around something fun.
Before the Green Couch become a business endeavor, it began as the name of your blog. Why do you blog?
Well, to be honest, I don’t. I haven’t really blogged regularly for quite some time. I can write but it feels like work so I have found that I am much better in conversation and relational settings so that lead me to start The 20 Minutes of Filler podcast with Andy Lenox. I am a person who has ideas and I love to share those ideas so I have been experimenting with different mediums to share those ideas over the years. Tweeting and podcasting, and real life hang time have become my regular modes of communication.
“The Green Couch Daily” is an aggregation of various news outlets and stories you enjoy relating to the board game industry. How much of yourself do you commit to the Green Couch Daily and what are you looking to achieve with it?
I actually spend no time on it at all. That feed is powered by a site called Paper.li and it takes some of my favorite sites and automates a new paper every day and tweets it out for me. It was just a resource that I discovered when I first started tweeting to keep content flowing regularly. I should probably go update that now.
We were first introduced to you and your work through your game, Great Heartland Hauling Company. Did you fulfill all of your personal and business goals with that game?
That game was the first game I ever designed and it was my first game to get published as well. I had no idea what to expect and I am super excited the game has been received so well. The second printing is on the way and it was nominated for a Dice Tower award for best game from a small publisher this year. So it has far exceeded my expectations and is responsible for me getting the game design and publishing bug. I have loved diving into the industry the last couple years and want to keep going as far as I can.
Thanks! Fidelitas is a game I designed with Philip duBarry, the designer of Revolution! from Steve Jackson Games among other games. We are calling it a game of medieval meddling. Each player is trying to prove they have what it takes to lead the revolution against the corrupt crown by manipulating character cards around several different locations in order to achieve hidden goals. It plays with 2-4 players in 20-30 minutes. I think people will enjoy that it is a beautiful little filler that keeps you engaged the whole game with meaningful decisions. And that it gets better with each play as you learn the hidden goals and can play a little more offensively the more you get into it. And the base pledge is only $19. So you get a lot of game for a little money. And did I mention it looks amazing with art by Jacqui Davis and graphic design by Darrel Louder?
Have you ever said no to a slice of pizza? If so, what kind of person are you?
Not a chance. Especially, if it’s Chicago-style. That would be sinful.