In this episode…
Jeff, Leandra, and Kyle are joined by Daniel Solis, designer of recent games that include Belle of the Ball, Koi Pond, and Suspense! Daniel discusses his game designing methods and why he chooses to be completely open with his game ideas. Hear about the dramatic evolution of Belle of the Ball (soon to be published by Dice Hate Me) and why he uses Drive Thru Cards to get his Zen-like card game, Koi Pond into your game collection. Learn about how he made the transition from part-time to full-time game designer, and get the inside scoop on his top-secret project currently in the works!
We welcome you to our fifth show and discuss what’s been going on in our life related to games.
Feature: Daniel Solis Interview
- Daniel tells a little about himself.
- How is Daniel so productive and what does a typical day of his look like?
- What was Daniel’s inspiration for Koi Pond?
- The advantages of using a service such as Drive Thru Cards.
- Overview of Belle of the Ball.
- Was Belle of the Ball developed with a clear vision in mind from the start?
- What are a game designers options when they decide to get their game published?
- What makes Daniel’s game Suspense so…suspenseful?
- When creating a game, does Daniel think about the theme or its mechanics first?
- How does Daniel get his hair looking so nice?!
- Regular white paper, a deck of cards from the dollar store, and a cheap package of card sleeves is a cheap and easy way to make a game prototype.
- Another huge thanks for the submissions we’ve been receiving! We are still accepting prototypes!
- Kyle and Leandra had a fantastic time at Origins Game Convention with the Grand Gaming Academy! Big thanks to everyone for such a great time!
- Look for Happy Mitten at Protospiel in Ann Arbor next month.
- Check the site for new blogs and podcast episodes. We are posting new content weekly.