In this episode…
We welcome graphic designer, designer of the game Compounded, and coordinator of the Unpub network, Darrell Louder! While our podcast episodes are often the first opportunity we have to get to know our guests on an intimate level, we’ve had the pleasure of getting to know Darrell long ago through various game conventions. The fun picked up right where we left off the last time we spoke with Darrell as we discussed Unpub 5, his new job, and creative game designs we’ve seen at recent Unpub events.
Feature: Darrell Louder Interview
What is Darrell’s role at Unpub and how did that role come about?
For those that may not know, what is Unpub and what makes it different than other board game conventions?
UnPub has really been growing over the past couple years. How many people were in attendance this past year?
~How many designers?
~How many attendees?
What made this past years UnPub different than years past?
How would Darrell describe the atmosphere of UnPub from the perspective of the designers? Is the atmosphere that of camaraderie, or is it more tense/competitive?
As a game designer, is it better to have more than one game design at UnPub?
Can a designer have too many game designs?
Who were some of the publishers Darrell saw at Unpub this past year? Were all of them there to scout out potential game designs or do many Publishers go for more promotional reasons?
What have game publishers or game designers done promotional wise that Darrell felt was a great success?
Has anyone ever done anything from a promotional sense that Darrell felt did not really get the right kind of attention?
What games were some of the crowd favorites this past year? We know a lot of really great designs were there, but did any steal the show?
What game types does Darrell think people really respond to at an UnPub?
Has Darrell ever seen a game that was really well received at UnPub but ended up not being very successful once published?
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