If you’re interested in designing board games, there is no better place on the internet to go than Board Game Designers Forum. On this episode of the podcast, we speak with game designer and manager of BGDF’s monthly “Game Design Showdown,” Richard Durham. Rich shared a bit of the history of Board Game Designers Forum, and discussed the networking events and threads created on the forum by its rich community of knowledgeable game designers (and newbies alike). We hope this interview encourages game designers to get active with Board Game Designers Forum, and challenge their philosophies on game design.
Feature: Richard Durham Interview
What is the Board Game Designers Forum and who is it’s target audience?
What was the motivation behind the creation of BGDF and what does Rich hope to accomplish?
Rich explains to the listeners what his involvement and day to day role is with BGDF.
In the past, in order to get on BGDF you needed to be manually approved by an admin. Is that control still in place and can Rich comment on that?
A community on any forum often develops its own micro culture. What is the general tone and attitude of the BGDF “culture”?
Since its creation, BGDF discussed topics have trickled into other aspects of the board game creation process. Is that welcomed?
The three of us recently recorded a few 2014 wrap up segments for the Dice Tower and realized that we often don’t play games the same year in which they come out. What are Rich’s board game playing habits like?
What does Rich’s board game designing life look like?
Rich must see a lot of games, especially unpublished games. What common mistakes does Rich see unpublished designers making?
How should designers learn from this?
What 3 common traits, talents, or skills does Rich see in great designers?
What is the difference between an unpublished game that gets picked up versus one that doesn’t?
What interesting life fact does Rich have that you’ve never shared with anyone before?
Look out for our company’s debut game, Aether Magic by Matt Worden, on Kickstarter Q1 2015.