In this episode…
We are joined by Stephen Buonocore, President of Stronghold Games! Stephen co-established Stronghold Games in late 2009 and now solely operates the company, which is an incredible accomplishment looking at the number of quality titles Stronghold Games has published since its creation. Our time with this New York raised, New Jersey residing entrepreneur was spent discussing the crucial moments in his companies life, why he feels Stronghold Games is successful, and the games we can look forward to seeing from him in the future!
Feature: Stephen Buonocore Interview
Stronghold Games first publications were “Code 777” and “Survive: Escape from Atlantis.” A successful game company often begins with a commercially successful release as its foundation. Does Stephen feel initial success is crucial to a company’s long term success?
How did Stronghold Games fund the print run for “Code 777” and “Survive?”
What is Stronghold Games working toward?
What is Stephen’s goal for the company?
How will Stephen know when he gets “there?”
What does Stephen feel is his greatest strength as company president?
What area does Stephen feel he needs to improve in?
In 2011, Confusion: Espionage and Deception garnered game awards from MTV-Geek and Games Magazine. How do awards affect Stronghold’s sales and brand?
In 2012 Stephen’s business partner, Kevin Nisbitt left Stronghold Games. What did this mean for Stephen and the company?
How many games does Stephen like Stronghold to publish every year?
What is his reasoning behind this number?
Why does that number work for Stronghold?
What tools or resources help make that number possible?
Stephen sells his games online, through distribution, and at various conventions. Where does the majority of Stronghold’s revenue come from?
If Stronghold Games published a game valued at $50, how long would it take Stronghold Games to break even from the costs it took to create that game?
Hypothetically, if Stephen wanted to shut Stronghold Games down right now, how much liabilities would Stronghold Games have?
— Nick Baker (@Nyobari) October 11, 2014
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