In this episode…
We are joined by Colby Dauch, founder of Plaid Hat Games. Plaid Hat Games has been responsible for such titles as Summoner Wars, Mice and Mystics, and most recently, Dead of Winter. The people at Plaid Hat Games are masters at crafting wonderfully thematic games, and have created a fantastic following of people through their hilarious podcast and top notch product offerings. We are delighted to get a chance to talk with Colby about his company, as well as Plaid Hat Games new psychological survival game, Dead of Winter. To quote Wayne Campbell and Garth Algar, “We’re not worthy!!”
We get to hear the story of baby Colby all the way to the plaid hat wearing Colby of today.
Feature: Colby Dauch Interview
What is Dead of Winter and could you share with us the story of how it came to be, what it took to create?
Does Colby realize that Lee had the exact idea for Dead of Winter before Issac? How does Colby think Issac feels about stealing ideas from her brain and gaining mass popularity at her dreams expense?
Going back, how did Plaid Hat Games get started?
Did Colby fund Plaid Hat Games himself or receive outside funding?
How important was the success of Summoner Wars to Plaid Hat Games?
Summoner Wars is a terrific game, but was that enough for a game to be successful?
Looking specifically at Summoner Wars, what did Colby do that greatly contributed to its success?
Summoner Wars, along with the rest of the Plaid Hat Games product offering, required extensive testing. What does Colby’s playtesting group look like and what tips can he offer for building a reliable testing group?
Leandra loves cheese, but does Colby love cheese?
Colby has not used Kickstarter to launch any of his games, however Kickstarter is a great way to not only raise capital for an upcoming game, but gauge consumer interest in a game. Why has Colby chosen not to utilize it?
Does Colby feel like there is an unspoken, negative label placed on game publishers that use Kickstarter?
With the board game, Bioshock Infinite: Siege of Columbia, Irrational Games was involved in it’s production. What did their involvement in the project look like?
Would Colby consider working with a major license on another game in the future?
How has being a husband and a father impacted the way Colby does business? The projects he takes on?
As president and lead game designer, how does Colby spend his time and what aspects of his company to does he hand off to others?
Look for our debut game, Aether Magic to launch on Kickstarter this fall.