In this episode…
We are joined by board game designer Scott Almes, who has designed such games as Tiny Epic Kingdoms and Kings of Air and Steam. When Happy Mitten Games launched, we opened up our website to game design submissions and were fortunate enough to become introduced to Scott. In our minds, Scott sets a standard about what it means to be a board game design professional and we are very pleased to have him join us for our 33rd episode to discuss his profession and hear about his upcoming projects!
We welcome the big foot huntin’, mice and lemming protectin’, most tiny epic designin’ person we know, game designer Scott Almes!
Feature: Scott Almes Interview
Is Scott a full time game designer?
What does it take in order for someone to become a full time game designer?
Transitioning full time to game design would obviously require some sort of steady income flow. Is designing a game to be as profitable as possible a mistake?
For an unknown designer, what are the pros and cons of designing a game with a msrp above fifty dollars?
Would Scott personally recommend aiming lower than that?
Should someone design a game for a publishing company, or design a game and then decide what publishing company that game would be great for?
Many game designers do design part time, and often have plenty of other time commitments. Where is a game designers time is best spent?
Are board game designers doing a good job of marketing themselves?
Does Scott feel a board game publisher that chooses not to have a game designers name on the box are doing themselves a marketing disservice?
What are the do’s and don’ts of a game designer interacting with a publisher?
Has Scott ever self published one of his games?
In the age of Kickstarter, why would a game designer not be interested in self publishing one of their games?
Is “theme” an interchangeable element of a games design?
Scott has had a recent success in Tiny Epic Kingdoms. Why does he think that game was as successful as it was?
How common is it for a game designer to get commissioned by a publishing company to work on a specific product?
Make sure you are able to pitch your game in two sentences. Scott explains this importance and helps us do so with his games.
Be on the lookout for Gamelyn Games Tiny Epic Defenders!
Happy Mitten’s own Aether Magic will be on Kickstarter late this summer, and be sure to find Jeff at Origins Game Fair this week!