In this episode…
Jeff, Lee, and Kyle are joined by Dan “Shoe” Hsu. Shoe is the editor-in-chief of GamesBeat, the gaming division of VentureBeat. You may know him from his previous stints at Electronic Gaming Monthly, 1UP, and Bitmob. A man with an incredible amount of talent and experience in video game journalism, Shoe had plenty of useful information on how to make your writing great, what readers respond to, and what the board game industry can learn from the video game industry.
We welcome Shoe to the show and learn a little about him as a journalist, and a fan of all types of games.
Feature: Dan Hsu Interview
Why do people get into writing or blogging about games? Can people get into writing/blogging for the wrong reasons?
What is Shoe’s writing process like?
What does Shoe do to prepare for an article he will write?
What produces a good story?
Can a game journalist accept swag or any other incentive and maintain their journalistic integrity?
The continued growth and success of any industry is largely fueled by the media coverage it receives. Is there any kind of board game media that Shoe has naturally found and gone to?
What is the video game industry doing well?
What can the board game industry learn from that?
Are there any mistakes the video game industry has made, or is currently making, that the board game industry could also learn from?
At GamesBeat, Shoe has been writing a recurring feature titled “Great Tabletop Games for Video Gamers.” What do video gamers look for in a tabletop game?
Shoe’s thoughts on using a ten point, or other numbered system when reviewing games. (video game and/or board games)
Hear about Shoe’s board game he is developing with his friend, SeanBaby.
Cyber Bunny of King of Tokyo and Cloud Strife of Final Fantasy VII battle! Who wins?
Figure out what you would like to do, and DO IT. Shoe embodies this goal perfectly as a successful video game journalist. Doing what you love shines through in your work, hear why Shoe chose this tip, and what he had to say about following a passion.
We are currently editing the rules of our game, putting together the thematic elements, and building an art asset list.